Invisible Cuebids, Splinters, and Doubles ----------------------------------------- This is an extension of "Unusual vs Unusual." These can be used as a defense against any known two-suited overcall (say Michael's). The invisible cue bids work as follows: Bidding the lower known suit: 10+ hcp, support for partner Bidding the higher known suit: 10+ hcp, showing the "4th" suit The invisible splinters are: Jumping in the other suits: 10+ hcp, splinter w/ support *Bidding the 4th suit: 10+ hcp, splinter w/ support [note: some may not want to play this as a splinter] An extension of this is: Direct raise of partner: up to bad 9 hcp, support Game raise of partner: 8-9 hcp, good shape Directly doubling: 10+ hcp, good defense of their suits pass then double: you could only double one of their suits pass then raise: up to bad 9 hcp, support, you might have doubled the other suit Examples: [for these examples: michael's= cue bid showing both majors or the other major and an unknown minor 2NT = jump to 2NT showing 5-5 in the two lower unbid suits] part opp you 1C 2C 2H [2C is michael's] 2H shows good support for partner (ie 10+ hcp, 5+ clubs) 1C 2C 2S [2C is michael's] 2S shows 10+ hcp with the "4th suit": diamonds. 1C 2C 3C [2C is michael's] 3C shows 9 or less hcp and support 1C 2C 3H splinter in hearts, 10+ hcp, support for clubs 1C 2C *2D splinter in diamonds, 10+ hcp, support [note: some might play this as 6-9 with diamonds] 1C 2C x you want to penalize their major suits [thus, if partner bids on partner shows either: a hand that cannot help you penalize them, or a big hand that is looking for game] 1H 2H 2S [2S is michael's] 2S shows 10+ hcp and heart support 1H 2H 3S splinter in spades, 10+ with heart support 1H 2H 3H bad heart raise